3x3 - CFOP/Fridrich Method

Corners are correct, but edges are flipped.

Flip edges.

Case 1

(M' U M) U2 (M' U M)

Case 2

(R U R' U') (M' U R U') Rw'

Case 3

Rw' (R U) (R U R' U' Rw2) (R2) U) (R U') Rw'

Edges are correct, but corners aren't facing up.

Flip edges.

Case 1

(R2 D) (R' U2) (R D') (R' U2 R')

Case 2

(Lw' U') (L U) (R U') (Rw' F)

Case 3

(R' F) (R B') (R' F') (R B)

Case 4

(R U R' U) (R U2 R')

Case 5

(R U2) (R' U' R U' R')

Case 6

(R U2) (R2 U') (R2 U') (R2 U2 R)

Case 7

(R U2) (R' U' R U R' U' R U' R')

All edges flipped.

Flip edges.

Case 1

Fw (R U R' U') Fw' U' F (R U R' U') F'

Case 2

Fw (R U R' U') Fw' U F (R U R' U') F'

Case 3

(R U R' U) (R' F R F') U2 (R' F R F')

Case 4

Rw' (R U) (R U R' U' Rw) x (R2 U) (R U')

Case 5

F (R U R' U) y' (R' U2) (R' F R F')

Case 6

F (R U R' U') S (R U R' U') Fw'

Case 7

(R U2) (R2 F R F') U2 (R' F R F')

T Shape

Flip corners and edges.

Case 1

(R U R' U') (R' F R F')

Case 2

F (R U R' U') F'

P Shape

Flip corners and edges.

Case 1

Fw (R U R' U') Fw'

Case 2

Fw' (L' U' L U) Fw

Case 3

(R Dw) (L' Dw') (R' U) (Lw U Lw')

Case 4

(R' U') F (U R U' R') F' R

W Shape

Flip corners and edges.

Case 1

(R U R' U) (R U' R' U') (R' F R F')

Case 2

(L' U' L U') (L' U L U) (L F' L' F)

L Shape

Flip corners and edges.

Case 1

(Rw U) (R' U) (R U') (R' U) (R U2 Rw')

Case 2

(Rw' U') (R U') (R' U) (R U') (R' U2 Rw)

Case 3

(R B' R B R2) U2 (F R' F' R)

Case 4

(R' F R' F' R2) U2 y (R' F R F')

Case 5

F (R U R' U') (R U R' U') F'

Case 6

F' (L' U' L U) (L' U' L U) F

Big S/Z Shape

Flip corners and edges.

Case 1

(L F') (L' U' L U) F U' L'

Case 2

(R' F) (R U R' U') F' U R

C Shape

Flip corners and edges.

Case 1

(R U R2 U') (R' F) (R U) (R U') F'

Case 2

(R' U') (R' F R F') (U R)

Square Shape

Flip corners and edges.

Case 1

(Rw' U2) (R U R' U Rw)

Case 2

(Rw U2) (R' U' R U' Rw')

Small S/Z Shape

Flip corners and edges.

Case 1

(Rw U R' U) (R U2 Rw')

Case 2

(M U2) (R' U' R U') (R' U2 R) U M'

Case 3

(Rw' U' R U') (R' U2 Rw)

Case 4

Rw' (R2 U R' U R U2 R') U M'

Fish Shape

Flip corners and edges.

Case 1

F (R U') (R' U' R U) (R' F')

Case 2

(R U2) (R2) F) (R F' R U2 R')

Case 3

(R U R' U) (R' F R F') (R U2 R')

Case 4

(R U R' U' R' F) (R2 U R' U' F')

I Shape

Flip corners and edges.

Case 1

Fw (R U R' U') (R U R' U') Fw'

Case 2

(R U R' U R Dw') (R U' R' F')

Case 3

Fw (R U R' U') Fw' F (R U R' U') (R U R' U') F'

Case 4

(R U2) (R2 U' R U' R' U2) (F R F')

Knight Move Shape

Flip corners and edges.

Case 1

(Rw U' Rw' U') (Rw U Rw') y' (R' U R)

Case 2

(Rw U Rw') (R U R' U') (Rw U' Rw')

Case 3

(R' F) (R U R' F' R) y' (R U' R')

Case 4

(Lw' U' Lw) (L' U' L U) (Lw' U Lw)

Glider Shape

Flip corners and edges.

Case 1

(R U') (R' U2) (R U) y (R U') (R' U' F')

Case 2

(R2 U R' B') (R U') (R2 U) (Lw U Lw')

Case 3

(L' U) (L U2) (L' U') y' (L' U) (L U F)

Case 4

(L2 U' L B) (L' U) (L2 U') (Rw' U' Rw)