3x3 - CFOP/Fridrich Method
Corners are correct, but edges are flipped.
Flip edges.
Case 1
(M' U M) U2 (M' U M)
Case 2
(R U R' U') (M' U R U') Rw'
Case 3
Rw' (R U) (R U R' U' Rw2) (R2) U) (R U') Rw'
Edges are correct, but corners aren't facing up.
Flip edges.
Case 1
(R2 D) (R' U2) (R D') (R' U2 R')
Case 2
(Lw' U') (L U) (R U') (Rw' F)
Case 3
(R' F) (R B') (R' F') (R B)
Case 4
(R U R' U) (R U2 R')
Case 5
(R U2) (R' U' R U' R')
Case 6
(R U2) (R2 U') (R2 U') (R2 U2 R)
Case 7
(R U2) (R' U' R U R' U' R U' R')
All edges flipped.
Flip edges.
Case 1
Fw (R U R' U') Fw' U' F (R U R' U') F'
Case 2
Fw (R U R' U') Fw' U F (R U R' U') F'
Case 3
(R U R' U) (R' F R F') U2 (R' F R F')
Case 4
Rw' (R U) (R U R' U' Rw) x (R2 U) (R U')
Case 5
F (R U R' U) y' (R' U2) (R' F R F')
Case 6
F (R U R' U') S (R U R' U') Fw'
Case 7
(R U2) (R2 F R F') U2 (R' F R F')
T Shape
Flip corners and edges.
Case 1
(R U R' U') (R' F R F')
Case 2
F (R U R' U') F'
P Shape
Flip corners and edges.
Case 1
Fw (R U R' U') Fw'
Case 2
Fw' (L' U' L U) Fw
Case 3
(R Dw) (L' Dw') (R' U) (Lw U Lw')
Case 4
(R' U') F (U R U' R') F' R
W Shape
Flip corners and edges.
Case 1
(R U R' U) (R U' R' U') (R' F R F')
Case 2
(L' U' L U') (L' U L U) (L F' L' F)
L Shape
Flip corners and edges.
Case 1
(Rw U) (R' U) (R U') (R' U) (R U2 Rw')
Case 2
(Rw' U') (R U') (R' U) (R U') (R' U2 Rw)
Case 3
(R B' R B R2) U2 (F R' F' R)
Case 4
(R' F R' F' R2) U2 y (R' F R F')
Case 5
F (R U R' U') (R U R' U') F'
Case 6
F' (L' U' L U) (L' U' L U) F
Big S/Z Shape
Flip corners and edges.
Case 1
(L F') (L' U' L U) F U' L'
Case 2
(R' F) (R U R' U') F' U R
C Shape
Flip corners and edges.
Case 1
(R U R2 U') (R' F) (R U) (R U') F'
Case 2
(R' U') (R' F R F') (U R)
Square Shape
Flip corners and edges.
Case 1
(Rw' U2) (R U R' U Rw)
Case 2
(Rw U2) (R' U' R U' Rw')
Small S/Z Shape
Flip corners and edges.
Case 1
(Rw U R' U) (R U2 Rw')
Case 2
(M U2) (R' U' R U') (R' U2 R) U M'
Case 3
(Rw' U' R U') (R' U2 Rw)
Case 4
Rw' (R2 U R' U R U2 R') U M'
Fish Shape
Flip corners and edges.
Case 1
F (R U') (R' U' R U) (R' F')
Case 2
(R U2) (R2) F) (R F' R U2 R')
Case 3
(R U R' U) (R' F R F') (R U2 R')
Case 4
(R U R' U' R' F) (R2 U R' U' F')
I Shape
Flip corners and edges.
Case 1
Fw (R U R' U') (R U R' U') Fw'
Case 2
(R U R' U R Dw') (R U' R' F')
Case 3
Fw (R U R' U') Fw' F (R U R' U') (R U R' U') F'
Case 4
(R U2) (R2 U' R U' R' U2) (F R F')
Knight Move Shape
Flip corners and edges.
Case 1
(Rw U' Rw' U') (Rw U Rw') y' (R' U R)
Case 2
(Rw U Rw') (R U R' U') (Rw U' Rw')
Case 3
(R' F) (R U R' F' R) y' (R U' R')
Case 4
(Lw' U' Lw) (L' U' L U) (Lw' U Lw)
Glider Shape
Flip corners and edges.
Case 1
(R U') (R' U2) (R U) y (R U') (R' U' F')
Case 2
(R2 U R' B') (R U') (R2 U) (Lw U Lw')
Case 3
(L' U) (L U2) (L' U') y' (L' U) (L U F)
Case 4
(L2 U' L B) (L' U) (L2 U') (Rw' U' Rw)