3x3 - CFOP/Fridrich Method
Only corners not oriented.
Rotate corners around.
Case 1
x (R' U R') D2 (R U' R') D2 R2
Case 2
x R2 D2 (R U R') D2 (R U' R)
Case 3
x' (R U') (R' D) (R U R' D') (R U R' D) (R U') (R' D')
Only edges not oriented.
Rotate edges around.
Case 1
(R U' R U) (R U) (R U') (R' U' R2)
Case 2
(R2 U) (R U R' U') (R' U') (R' U R')
Case 3
(M2 U) (M2 U2) (M2 U) (M2)
Case 4
(M2 U) (M2 U) (M' U2) (M2 U2) (M' U2)
Four pieces not oriented.
Swap two edges and two corners.
Case 1
(R' U L') U2 (R U' R') U2 (L R U')
Case 2
(R U R' F') (R U R' U') (R' F) (R2 U') (R' U')
Case 3
(R U R' U') (R' F) (R2 U') (R' U' R U) (R' F')
Case 4
(R' U2) (R U2) (R' F R U R' U') (R' F' R2 U')
Case 5
(R U R' F') (R U2 R' U2) (R' F) (R U) (R U2 R' U')
Case 6
R' U' F' (R U R' U') (R' F) (R2 U') (R' U' R U) (R' U R)
Only two pieces oriented.
Cycle three corners and three edges.
Case 1
(R2 Uw) (R' U R' U' R Uw') R2 y' (R' U R)
Case 2
(R' U' R) y (R2 Uw R' U) (R U' R Uw' R2)
Case 3
(R2 Uw' R U') (R U R' Uw R2) (Fw R' Fw')
Case 4
(R U R') y' (R2 Uw' R U') (R' U R' Uw R2)
Diagonal corner swap.
Swap two diagonal corners and two edges.
Case 1
(R' U R' Dw') (R' F' R2 U') (R' U R' F) (R F)
Case 2
z U (R' D) (R2 U' R D' U) (R' D) (R2 U' R D') R
Case 3
z D' (R U') (R2 D R' U D') (R U') (R2 D R' U) R'
Case 4
(F R U') (R' U' R U) (R' F') (R U R' U') (R' F R F')